A Simpler ManageXR Alternative: Live VR Control on Your Local Network
ManageXR is a solid cloud MDM. For live group supervision, it needs the Rooms add-on, billed per headset. OmnicastVR shows up to 16 headsets on one screen, over your local network: no internet during the session, no account, and a fixed price per computer.
Key takeaways
This page is for training center managers and VR program coordinators evaluating ManageXR. ManageXR is a solid cloud MDM: it handles headset enrollment, update control, kiosk mode and, with the Rooms add-on, group supervision. OmnicastVR is a session control tool built for trainers: see up to 16 headsets simultaneously, launch apps, end sessions — from one screen, over the local network, without an account. Different layers, different roles. For teams running sessions with up to 16 headsets per computer, OmnicastVR requires no headset enrollment and no account, and is priced per computer rather than per headset.
What ManageXR Does Well
Let's be direct: ManageXR is a genuinely capable platform. If your organization needs upstream IT fleet management at scale, it belongs on your shortlist.
Fleet organization and Rooms.
ManageXR organizes headsets into groups and configurations (content and settings), with granular access rights by configuration and device. Rooms let you prepare reusable group sessions in advance.
Full device lifecycle management.
Enrollment, firmware update control on PICO and Meta, kiosk mode, security settings, remote wipe — ManageXR handles the upstream IT layer. These are real capabilities that take serious engineering work, and ManageXR handles them well.
Rooms: group supervision for up to 30 headsets.
The Rooms add-on gives facilitators a real-time dashboard for up to 30 headsets. Launch an activity for the whole group, spot learners who are off task, monitor batteries, restart or power off headsets (power-off on PICO and Meta) — from a browser on a computer, tablet or phone. A Room can be shared via link or QR code with a facilitator who has no ManageXR account.
Analytics and audit trails.
Usage data and charts (Premium plan), device status and location, user and device audit logs — ManageXR gives administrators and training managers the visibility needed to manage and report on a large fleet.
Role-based access.
Viewer, Developer, Manager, Admin and Owner roles, plus custom roles. The number of users is unlimited. Useful when several people need different access levels to the same fleet.
Wide headset support.
Meta Quest, PICO, HTC VIVE and other XR devices (Magic Leap 2, Samsung Galaxy XR…) — ManageXR covers the main ecosystems without locking you into one manufacturer.
How the ManageXR Bill Is Calculated
ManageXR is billed per headset, and live group supervision requires an add-on that is also billed per headset. Here is how the bill is calculated.
How the Bill Is Calculated
Start simply. ManageXR Premium: $10/headset/month with an annual commitment ($12 without commitment), according to public prices shown on October 7, 2026. Premium already includes remote app launching and streaming the screen of one headset.
For group supervision — seeing all learners on one screen, starting an activity for the entire room, spotting who is off task — ManageXR offers the Rooms add-on. Since October 1, 2026, Rooms is paid: $3.50/headset/month with an annual commitment ($42/year), or $4/headset/month without commitment.
ManageXR with group supervision costs $13.50/headset/month (annual). Console users are unlimited and are not billed.
Example: 10 headsets, annual commitment
OmnicastVR Omni10: €39/month with an annual commitment (€55/month without commitment). Fixed price per computer, unlimited trainers, no add-on.
What to Prepare Before a Session
Rooms is prepared in the ManageXR console: headsets must be enrolled, then a Room is created by selecting the headsets and, optionally, a launch activity. A Room is reusable and can be shared by link or QR code with a facilitator without a ManageXR account. This is a one-time setup, usually handled by the fleet administrator.
OmnicastVR requires no enrollment or console preparation: open the app, see the headsets and control them. No account.
ManageXR bills per headset, including the Rooms add-on. OmnicastVR charges a fixed price per computer, according to fleet size.

How OmnicastVR Works
An MDM is used to configure. OmnicastVR is used to act.
One Screen, Total Control
Everything happens from the streaming view. You never leave the screen. All headsets appear as live tiles — you see what every learner sees, in real time. Launch an app on one headset or all of them: the result is immediately visible in the stream. Check battery. Shut down. Reboot. All from the same interface.
You're not doing passive monitoring — you see all 16 screens and act directly from that same interface. That's the core UX difference between a live session control tool and a fleet management dashboard.

One Price, Unlimited Trainers, Unlimited Rooms
One Omni10 license covers up to 10 headsets, unlimited trainers and unlimited rooms — used one after another.
The license is per machine, not per headset. One license is installed on one Windows PC or tablet — that machine becomes the control station for up to 16 headsets. ManageXR charges per headset across the entire fleet, regardless of how many control stations you operate.
No Login, No Friction
No cloud account. No password. No role management. The license is machine-bound, not user-bound. Any trainer can pick up the laptop and run the session — no account transfer, no password reset, no IT involvement.
Network Independence
Internet is not required during the session. A local Wi-Fi network is enough — even a travel router you carry in your bag. Video streams stay local: they travel directly between the control PC and the headsets, never through cloud servers.
ManageXR Rooms shows up to 30 headsets on one screen — a real capacity advantage. According to ManageXR documentation, each headset must be connected to the internet, and a stable network is essential because streaming is sensitive to interruptions. OmnicastVR does not use the internet during the session: its license only needs online verification at least once every 30 days, with anonymous usage statistics sent.
Local APK Install & Data Privacy
Install custom apps directly onto headsets, locally, headset by headset — like a SideQuest alternative built into a professional training interface. The App Selector lets you pre-select which apps appear in the launch menu before the session starts. Installing APKs is a one-time task, done before sessions.
No user data collected. No content data. Only anonymous usage statistics: stream count and streaming duration. Privacy by design: video streams never pass through the cloud; they remain on the local network.
ManageXR vs OmnicastVR — Comparison
Like-for-like comparison: ManageXR Premium with the Rooms add-on, required for live group supervision.
How the Pricing Models Differ
ManageXR is priced per headset, Rooms add-on included. OmnicastVR Direct Access is priced per control computer, by fleet size, up to 16 headsets per computer. The table compares the ManageXR plan required for live group supervision (Premium + Rooms) with OmnicastVR's plans.
| Pricing unit | Entry plan with live view | Public list price | Billing | |
|---|---|---|---|---|
| ManageXR | Per headset | Premium + Rooms add-on (Rooms requires Premium or Enterprise) | $13.50 per headset per month on annual billing ($10 + $3.50) · $16 on monthly billing ($12 + $4) | Monthly or annual |
| OmnicastVR | Per control computer | Omni5 · Omni10 · Omni16 | €20 · €39 · €79 per month on annual billing · €29 · €55 · €115 on monthly billing | Monthly or annual |
Read this table with three limits in mind:
- Scope. ManageXR plans also include fleet management (MDM) features that OmnicastVR does not provide: enrollment, kiosk mode, security policies, remote content deployment, analytics.
- Discounts. ManageXR offers education and non-profit pricing, plus volume and negotiated pricing, not shown here.
- Currency. ManageXR prices are in US dollars; OmnicastVR prices are in euros, excluding VAT. No currency conversion is applied.
Feature comparison
| ManageXR Premium + Rooms | OmnicastVR | |
|---|---|---|
| Primary role | Fleet management (MDM) + group supervision (Rooms) | Live session control |
| Internet during session | Required for each headset | Not required (local Wi-Fi; license check at least every 30 days) |
| Video streams | WebRTC; a relay may be used depending on the connection | Local network only |
| Simultaneous screens | Up to 30 per Room | Up to 16 per computer |
| App launch | For the whole Room in one click, via the cloud | For one or all headsets in one click, locally |
| Headset enrollment | Required | None (nothing installed; Meta Quest: developer mode enabled once) |
| Login | Console account; a Room can be shared by link or QR code without login | None (machine-bound license) |
| Users | Unlimited, not billed | Unlimited, not billed |
| Pricing | Per headset + Rooms add-on per headset | Fixed price per computer, according to fleet size |
| Kiosk mode / security settings | Yes | No |
| Firmware update control | Yes (PICO and Meta) | No |
| Remote wipe | Yes | No |
When ManageXR Wins
- Large fleets needing upstream IT configuration — enrollment, update control, security settings, kiosk mode
- Organizations requiring audit trails and reporting — audit logs, usage analytics, device status
- Multi-site management from a centralized cloud console
- Training centers with IT support and stable internet — Rooms are prepared once, then reused
- Sessions with 17 to 30 headsets on one screen — Rooms shows up to 30, OmnicastVR 16 per computer
- Unattended use — kiosk mode keeps learners in an app; OmnicastVR has no kiosk mode
When OmnicastVR Wins
- Sessions with up to 16 headsets per computer where live control is the main need
- Teams where trainers (not IT) lead sessions — no account, no enrollment, no console preparation
- Pricing model — a fixed price per computer, by fleet size, instead of a price per headset plus a per-headset add-on
- Environments without stable internet or with a restrictive firewall
- Custom applications — local APK installation, headset by headset
- Offline sites — factories, remote sites, restricted networks
- Trainer handoffs: without user accounts, any trainer can pick up the computer and start the session.
- Mobile HSE and safety trainers: a travel router in the bag is enough, even without internet on site.
- Trade shows and events: demonstrations at any booth, with your own Wi-Fi router.
- Hospitals and healthcare facilities: video stays on site; only license verification and anonymous usage statistics are sent out.
- Dead zones: a local Wi-Fi router is enough for the session.
What You Actually Pay
Direct Access Plans
A fixed price per computer, according to fleet size. Unlimited trainers.
Unlimited trainers per license. Unlimited sessions. Unlimited rooms — used one after another. Monthly billing without commitment, or annual billing.
Enterprise — Multi-Site Deployments
For large accounts and multi-site deployments, OmnicastVR offers an Enterprise plan with Orga Manager — a multi-site license management layer that lets a master admin distribute licenses across campuses, subsidiaries, or departments. Local managers activate licenses remotely. Consolidated usage stats per sub-organization.
The ground-level experience stays unchanged: no login required on-site, no password to enter to launch a session. Contact us for an Enterprise quote.
Use Cases Where OmnicastVR Replaces ManageXR

Small Training Centers (1–3 Rooms, 5–16 Headsets)
At this scale, a full MDM platform billed per headset may exceed the actual need: running sessions. OmnicastVR Omni10 covers up to 10 headsets for €39/month with an annual commitment (€55/month without commitment), unlimited trainers, unlimited rooms used one after another. No console preparation, no add-on.

Corporate VR Labs
Internal training, onboarding, safety simulations. Trainers run sessions independently — no IT contact needed, no cloud account to manage, no browser login. Open the laptop, headsets appear, session starts. The license stays on the Windows machine; it doesn't follow a user account.

Schools and Universities
Budget constraints, often with limited or restricted internet access. One license per computer, regardless of how many teachers use it. The institution’s apps are installed locally, headset by headset. ManageXR also offers education discounts: compare based on your network and control needs.

Mobile Training Teams
Travel router in a bag. Any room becomes a training room. ManageXR Rooms requires headsets to be enrolled in ManageXR, added to the Room and connected to the internet. OmnicastVR requires a local Wi-Fi network. That is all.
Pilot Programs
The free plan supports 1–2 headsets at €0, with no time limit. No credit card, no account creation. Download, pair and run a session. Validate the workflow before committing to a license. (ManageXR also offers a 30-day free trial.)

Field Trainers and Mobile Deployments
HSE trainers, safety instructors and mobile VR demonstrators operate where internet is unavailable or prohibited: industrial sites, construction zones, hospital wings, military facilities, trade show floors. ManageXR Rooms requires an internet connection for each headset. OmnicastVR requires a local Wi-Fi network you can carry in your pocket.
Can You Use Both?
Yes. When you need upstream fleet management — enrollment, kiosk mode, security settings, remote content deployment — use ManageXR for that, and OmnicastVR for the live session.
ManageXR handles the upstream layer: enrollment, update control, security settings, kiosk mode, audit logs. This is IT’s job, done before training begins and between sessions.
OmnicastVR handles the live session layer: app launch, screen streaming, remote shutdown, battery monitoring. This is the trainer's job, done in the room, in real time.
“The MDM prepares the hardware in IT's spreadsheet. OmnicastVR runs the learners in the real classroom.”
The two tools operate at different layers. If your headsets are managed by ManageXR, test OmnicastVR on one headset first: ManageXR can disable developer mode and USB transfer, and OmnicastVR needs developer mode on Meta Quest to connect to headsets. For a deeper look at how they fit together, see the VR MDM guide. You can also see how OmnicastVR compares to ArborXR.
Getting Started
Three steps. No IT department required.
Download OmnicastVR for free. No credit card. No account creation. The free plan includes 1–2 headsets and full access to every feature.
Pair your headsets — connect once via USB-C (about 5 seconds per headset), then wireless from that point on. Nothing is installed on headsets. Only Meta Quest headsets require developer mode to be enabled once.
Open OmnicastVR — headsets appear on screen. Launch apps, stream, control. No login, no cloud.
Upgrade to Omni5, Omni10, or Omni16 when you're ready to scale. Activate the license in the app. OmnicastVR runs on Windows PC or Windows tablet. Not available on Mac or iPad.
Frequently Asked Questions
Run your next session without a cloud account.
Download OmnicastVR, pair your headsets and stream your first session today. Free for 1–2 headsets, forever — no credit card, no cloud account.
Download OmnicastVR for freeUseful sources
- ManageXR pricing — public prices checked October 7, 2026: Premium $10/headset/month (annual) or $12 (monthly); Rooms add-on $3.50 (annual) or $4 (monthly) per headset
- ManageXR Rooms — 30-headset capacity, paid since October 1, 2026, facilitator access by link or QR code
- ManageXR — Rooms (help center) — creating a Room, network requirements
- ManageXR — Network requirements
- ManageXR — Device screen streaming
- ManageXR — User roles
- VR training use cases — training centers, corporate VR, education deployments